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Just Cause 3 isn't totally devoid of pathos, though. Just Cause 3 matches the frenetic, destructive gameplay tone of Just Cause 2, though the story is a bit sillier this time around.
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Most of this geopolitical wrapping is torn aside by the time Rodriguez surfs into the country on top of a cargo plane. That makes him best friends with the West-specifically the CIA, which employs Rico and would love to get easier access to the explosive/limitless energy source/magic space rock. The man is a psychopath and a dictator, but he happens to be sitting on the world's only supply of Bavarium-the game’s Unobtainium stand-in.
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The fictional, Mediterranean-feeling island republic of Medici is under the thumb of one General Sebastiano Di Ravello. His mission: to indiscriminately lay waste to its state-run infrastructure by means that, while maybe not strictly necessary, are certainly many and varied. In the third entry in the series, pseudo-protagonist Rico Rodriguez has returned to the land where he was raised.
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Just Cause 3 on the PC is a fireball, digitally and metaphorically. I groan because this has happened before, and it will happen over and over before I’m done with the game. Just as I un-sling the ironically indiscriminate grenade launcher at my side, the game stalls. Before I realize it, I've reached my target: a red and silver depot filled with papier-mâché gas tanks and fascists. Properly alternating between grappling hook, parachute, and wingsuit keeps my momentum going. An average in-game journey might begin by catapulting via grappling hook into a perfect backflip before soaring into the atmosphere on an indestructible parachute. Platform: Windows (reviewed), Xbox One, PS4Įvery time I boot up Just Cause 3, there are a few minutes of absolute brilliance. Game Details Developer: Avalanche Studios
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